Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Wednesday, May 20, 2015

3D type

Here is a type thing that was put together in Zbrush. Definitely want to do more type stuff in Zbrush.
I was thinking this looks a bit like it could be some kind of Arabic or Yiddish or something...

3D Text

Tuesday, March 13, 2012

Scott Patton Zbrush giant tutorial

This is a great tutorial - 3D Character Design Volume one.

I am only into the early stages but learning heaps from Scott Patton in this Gnomon tutorial. It really explains the process of making a creature using Zbrush.  Yeah I know it looks a bit silly at this point but wait till I get him properly posed and proportioned.

Lot of good tips and tricks. Still got a long way to go so I will post updates as they are done...



Jose Da Silva Zbrush tutorial

I have been working through some tutorials for Zbrush and Cinema 4D.
This first one is a drinking armadillo. It was from a great tutorial by Jose Da Silva  and was mostly done in Zbrush, with the bottle being made and rendered in Cinema 4D. Still has a long way to go with the high detail texturing of the skin and better painting, but I have learnt a lot from it so far.





Tuesday, September 27, 2011

A Zbrush dragon doodle



Here is a little Zbrush doodle of a dragon.

I have been learning the program for a while now and I am starting to be able to bend it to my will.

Friday, April 29, 2011

A few symmetrical doodles

Here are a couple of unfinished doodles done mainly in Zbrush. Start with a rough symmetrical lo-res blob and slowly up the resolution as you paint it into focus. The technique is from a great tutorial by Neville Page.
It is weird to only have to paint one side and have it magically appear on the other side. Of course the cyclops needs a lot more non-symmetrical work, but it would be kind of cool if we all grew hair and whiskers symmetrically.