I am really fascinated by making these sort of shapes. I think I first saw something like this done by Saul Steinberg from back in the 50's.
It is a sort of abstract construction, random shapes that looks like something solid but don't really add up to anything specific... I call them Scraps. Anyway, I had fun shading and colouring it and thought I should do more of these, maybe even try and make a little sculpture or some repeating patterns.
Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts
Friday, June 13, 2014
Scraps
Labels:
drawing,
illustrator,
modelling,
pattern,
photoshop,
sketchbook
Tuesday, March 13, 2012
Scott Patton Zbrush giant tutorial
This is a great tutorial - 3D Character Design Volume one.
I am only into the early stages but learning heaps from Scott Patton in this Gnomon tutorial. It really explains the process of making a creature using Zbrush. Yeah I know it looks a bit silly at this point but wait till I get him properly posed and proportioned.
Lot of good tips and tricks. Still got a long way to go so I will post updates as they are done...
I am only into the early stages but learning heaps from Scott Patton in this Gnomon tutorial. It really explains the process of making a creature using Zbrush. Yeah I know it looks a bit silly at this point but wait till I get him properly posed and proportioned.
Lot of good tips and tricks. Still got a long way to go so I will post updates as they are done...
Jose Da Silva Zbrush tutorial
I have been working through some tutorials for Zbrush and Cinema 4D.
This first one is a drinking armadillo. It was from a great tutorial by Jose Da Silva and was mostly done in Zbrush, with the bottle being made and rendered in Cinema 4D. Still has a long way to go with the high detail texturing of the skin and better painting, but I have learnt a lot from it so far.
This first one is a drinking armadillo. It was from a great tutorial by Jose Da Silva and was mostly done in Zbrush, with the bottle being made and rendered in Cinema 4D. Still has a long way to go with the high detail texturing of the skin and better painting, but I have learnt a lot from it so far.
Tuesday, September 27, 2011
A Zbrush dragon doodle

Here is a little Zbrush doodle of a dragon.
I have been learning the program for a while now and I am starting to be able to bend it to my will.
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